Dominic Benintendi
Software Engineer and Local Computer Wizard, Studied at Ohio University for Computer Science and Eletrical Enginnering
In my final year at Ohio University, I worked on a senior design project that required a full-stack approach to hardware and software integration. Together with my teammates—Ian Gant, Aditya Sahi, and Drew Edmonds—we developed a laser-based game console capable of projecting vector graphics, animations, and multiple playable games using precision-controlled laser beams.
The system, which we named the Laser Light Show, combined embedded systems design, analog signal processing, optics, 3D modeling, software engineering, and real-time control.
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Four-Function CalculatorEE4953 Project | Fall 2022
GitHub Repository
Team Members Dominic Benintendi – Parser/Lexer development, system architecture Devin Macy – LCD/keypad logic, input handling, shift/button mappings Colin Russell – Documentation, user guide, interface design AL-Husain Bani Oraba – Diagrams, system requirements, documentation support Overview I designed and built a fully functional four-function calculator using an Arduino Nano, 1602 LCD, and a 4x4 membrane keypad. The goal was to create a reliable and user-friendly device that adheres to the standard conventions of modern calculators while operating within hardware constraints.
Team Members: Dominic – Full stack developer, handled integration between frontend and backend, and led feature implementation Ben – Project lead and UI/UX designer, coined the team name and shaped the visual identity Leo - Lead UI Designer, CSS wizard IntroductionPlayer Needed started out as a simple idea during our senior year at Ohio University — we wanted to make it easier for people to organize and join casual sports games and small events.
Working on this project taught me a priceless amount of information regarding computer graphics. I feel accomplished in how much was achieved with such a simple little project. To dive a little deeper, we will talk about what my project is, what technologies and strategies were used to implement it, what went right, and what went wrong.
To give a quick recap, our goal this project was to implement a 3D Duck Game.